Orbital systems

Orbital systems are buildings or institutions that can be build on a planet. Every planet has 1 to 6 slots available for them. Each type of orbital system can only build once per planet.

An orbital system can be torn down again with half its construction costs.

Cost overview
Name Effect
Mega factory 120 17 0 20 17 13 The productivity of factories on the colony is increased by 15%.
Exo refinery 85 32 28 35 12 8 The productivity of mines on the colony is increased by 9%.
Bank 250 10 10 36 12 12 The taxes of colonists and of the native faction increases by 7.5%.
Cloaking field generator 350 35 58 24 77 14 Planet type, ships in orbit and surface are cloaked.
Recreational park 275 156 12 50 76 43 If the average temperature of a colony allows for population growth, this growth increases by 1%.
Bunker 250 100 75 75 75 75 At least 1000 colonists survive a bombardment. Other players are unable to transport 500 Cantox and 100 supplies, Lemin, Baxterium, Rennurbin and Vomisaan away from the colony.
Echo center 190 13 8 25 42 33 Ships in scan reach can now be scanned actively.
Metropolis 200 25 50 20 30 20 24 additional mines and 12 additional factories can be build.
Military base 248 70 53 80 13 65 Enables the production of light ground units.
Planetary gun battery 2530 117 38 230 51 77 The maximum count of planetary defense is increased by 50%.
Arms complex 723 206 134 177 28 186 Enables the construction of heavy ground units.
Psy corps 210 37 61 58 48 36 Increased the scan distance to 90 light-years.
Weather control station 0 0 0 0 0 0 Enables the ability to change the weather.
Hunter construction yard 151 39 17 68 57 90 A starbase is able to produce 2 hunter ships at once.
Hunter academy 350 20 0 75 150 100 Is able to train a hunter to increase its experience by 1 in 5 rounds. Needs a battlestation in orbit.
Recycling facility 127 0 25 57 15 30 Ships can be recycled for 85%.
Hoban bud 75 18 23 7 36 21 Construction plans of attacking ships are scanned.
Planetary shields 250 125 50 75 150 125 Suppresses the usage of destabilizers in orbit.
Medical center 250 125 50 90 137 113 Protects colonists and the native population from viral invasion.
Clone factory 100 25 0 30 37 13 Clones can be used to train ground units instead of the population.
Battle square 100 25 0 15 43 31 Colonists train their combat skills there so they can be used as ground units immediately.
Reservation 50 75 7 19 26 14 A place for 10 000 natives to flourish. They won't be assimilated into the colonists.
Mineral transformer 8321 91 86 103 162 56 Allows the transformation from one mineral type to another
Orbital extension 2998 549 224 293 253 268 By extending to the outer orbits up to 2 additional orbital system construction sites can be acquired.