Orbital systems are buildings or institutions that can be build on a planet. Every planet has 1 to 6 slots available for them. Each type of orbital system can only build once per planet.
An orbital system can be torn down again with half its construction costs.
Name | Effect | ||||||
---|---|---|---|---|---|---|---|
Mega factory | 120 | 17 | 0 | 20 | 17 | 13 | The productivity of factories on the colony is increased by 15%. |
Exo refinery | 85 | 32 | 28 | 35 | 12 | 8 | The productivity of mines on the colony is increased by 9%. |
Bank | 250 | 10 | 10 | 36 | 12 | 12 | The taxes of colonists and of the native faction increases by 7.5%. |
Cloaking field generator | 350 | 35 | 58 | 24 | 77 | 14 | Planet type, ships in orbit and surface are cloaked. |
Recreational park | 275 | 156 | 12 | 50 | 76 | 43 | If the average temperature of a colony allows for population growth, this growth increases by 1%. |
Bunker | 250 | 100 | 75 | 75 | 75 | 75 | At least 1000 colonists survive a bombardment. Other players are unable to transport 500 Cantox and 100 supplies, Lemin, Baxterium, Rennurbin and Vomisaan away from the colony. |
Echo center | 190 | 13 | 8 | 25 | 42 | 33 | Ships in scan reach can now be scanned actively. |
Metropolis | 200 | 25 | 50 | 20 | 30 | 20 | 24 additional mines and 12 additional factories can be build. |
Military base | 248 | 70 | 53 | 80 | 13 | 65 | Enables the production of light ground units. |
Planetary gun battery | 2530 | 117 | 38 | 230 | 51 | 77 | The maximum count of planetary defense is increased by 50%. |
Arms complex | 723 | 206 | 134 | 177 | 28 | 186 | Enables the construction of heavy ground units. |
Psy corps | 210 | 37 | 61 | 58 | 48 | 36 | Increased the scan distance to 90 light-years. |
Weather control station | 0 | 0 | 0 | 0 | 0 | 0 | Enables the ability to change the weather. |
Hunter construction yard | 151 | 39 | 17 | 68 | 57 | 90 | A starbase is able to produce 2 hunter ships at once. |
Hunter academy | 350 | 20 | 0 | 75 | 150 | 100 | Is able to train a hunter to increase its experience by 1 in 5 rounds. Needs a battlestation in orbit. |
Recycling facility | 127 | 0 | 25 | 57 | 15 | 30 | Ships can be recycled for 85%. |
Hoban bud | 75 | 18 | 23 | 7 | 36 | 21 | Construction plans of attacking ships are scanned. |
Planetary shields | 250 | 125 | 50 | 75 | 150 | 125 | Suppresses the usage of destabilizers in orbit. |
Medical center | 250 | 125 | 50 | 90 | 137 | 113 | Protects colonists and the native population from viral invasion. |
Clone factory | 100 | 25 | 0 | 30 | 37 | 13 | Clones can be used to train ground units instead of the population. |
Battle square | 100 | 25 | 0 | 15 | 43 | 31 | Colonists train their combat skills there so they can be used as ground units immediately. |
Reservation | 50 | 75 | 7 | 19 | 26 | 14 | A place for 10 000 natives to flourish. They won't be assimilated into the colonists. |
Mineral transformer | 8321 | 91 | 86 | 103 | 162 | 56 | Allows the transformation from one mineral type to another |
Orbital extension | 2998 | 549 | 224 | 293 | 253 | 268 | By extending to the outer orbits up to 2 additional orbital system construction sites can be acquired. |