Just for fun

Without any goals. Player relationships like alliances or war can be chosen freely after the game started.

Survive

The last player standing wins. Player relationships like alliances or war can be chosen freely after the game started.

Death foe

For every player a different random player is assigned as death foe upon game start. The first player who defeats his death foe wins. The death foes of other players are hidden to you. When playing with more than 2 players it can happen that you are not your death foe's death foe.

Mineral race

Players have to gather the selected resource and store them in a specific way to win. Player relationships like alliances or war can be chosen freely after the game started. Some factions can not produce certain minerals in their subparticle cluster ships. This fact should be considered when choosing the mineral that is needed to win. Each faction can produce Lemin in quarkreorganizers though, so this will be the most balance choice.

Invasion

Players must defend against waves of enemy ships that get stronger with each wave. When playing cooperatively all players are allied and can therefore give each other ships and share vision. When playing competitively all players are at war with each other. Once the game is started these player relationships cannot be changed anymore.
For each player participating in the game one additional cluster of ships is spawned per wave. These are distributed randomly accross the corners and edges of the galaxy.
Each difficulty has different characteristics:

  • Easy: Invasion ships only spawn at the corners of the galaxy. They only move towards inhabited planets and don't target ships. The first wave spawns at round 20 and the last at round 100.
  • Normal: Invasion ships spawn at the corners and edges of the galaxy. At first they move towards inhabited planets but they will also target ships once they are near enough. The first wave spawns at round 15 and the last at round 110.
  • Hard: Invasion ships spawn at the corners and edges of the galaxy. At first they move towards inhabited planets but they will also target ships once they are near enough. They are also able to use some offensive ship abilities. The first wave spawns at round 10 and the last at round 120.

Conquest

Players must conquer and hold a region with ships or a planet colonized. Each round the objective is held counts! Players get points for each round they hold the objective. When the objective is lost the points are kept and not lost. In the mode "region" a player has to be the only one with a ship inside the region (inner circle) to gain points. In mode "planet" the planet in the center of the galaxy needs to be colonized by the player to get points.
In both modes a gravity wave field (outer dashed circle) is present around the objective to inhibit jump engines from working there.