Originally, the Vantu were a peaceful insect race. However, they were fought and eliminated by their numerous robots that served to facilitate daily life. The robots worked to the satisfaction of their masters until the new IL series was created. In an attempt to improve the performance of the IL series, their software was reprogrammed from scratch. The only problem with this reprogramming was one line of programming code that contained one exclamation point too much. This one line made the IL series believe that all organic life should be subservient to them. As a result of this misprogramming, the IL series decided to destroy all organic life that was not serviceable to them. After killing their creators, they took their places in the hierarchy, the more evolved robots taking the control and leadership roles, the less evolved simple labor and guardian tasks.
The Vantu High Council built numerous manufacturing facilities in their realm, primarily on inhospitable worlds deadly to human organisms (this was to make an attack by humans more difficult). Since only robots work in manufacturing, production is virtually around the clock.
Properties
Every faction has different strengths and weaknesses that have effects in different areas.
Preferred planet type
Colonists on planets with this class reproduce 20% faster.
Preferred temperature
The more the planet's temperature differs from the faction's preferred temperature the less the population grows. If both temperatures have a difference greater than 30°C the population does not grow.
Tax rate
A value of 100% will yield 8 Cantox with 1000 colonists. A value of 150% will yield 12 Cantox.
Mine production
The higher this value the more resources will be excavated in the mines. A value of 100% represents the average.
Factory production
A value of 100% will yield 10 supplies with 10 factories. A value of 150% will yield 15 supplies.
Ground combat offense
The higher this value the more effective the own attacking ground units are. A value of 100% represents the average.
Ground combat defense
The higher this value the more effective the own defending ground units are. A value of 100% represents the average.
Assimilation
This is the type of native species that can be assimilated. A value of "None" indicates that any type of native species can be assimilated.
Assimilation efficiency
A value of 10% means that 100 members of the native species will integrate into the colony's population when the own colonist count is at 1000. With a value of 20% 200 members will integrate. A value of 0% indicates that this faction does not allow any assimilation.
Preferred planet type:
None
Preferred temperature:
None
Tax rate:
90 %
Mine production:
110 %
Factory production:
170 %
Ground combat offense:
100 %
Ground combat defense:
90 %
Assimilation:
artificial
Assimilation efficiency:
43 %