The Trodan were exiled from their original home planet due to a failed revolte against a religious regime. In the newly found home religion or any other forms of spirituality was supressed, enabling the rise of a strong military doctrin instead. Huge amounts of resources were invested into science and the construction of war ships. This lead to the construction of cloaked ships that facilitated the rise of the Trodan empire which soon surpassed the one of their original home.
Properties
Faction properties
Every faction has different strengths and weaknesses that have effects in different areas.
Preferred planet type Colonists on planets with this class reproduce 20% faster.
Preferred temperature The more the planet's temperature differs from the faction's preferred temperature the less the population grows. If both temperatures have a difference greater than 30°C the population does not grow.
Tax rate A value of 100% will yield 8 Cantox with 1000 colonists. A value of 150% will yield 12 Cantox.
Mine production The higher this value the more resources will be excavated in the mines. A value of 100% represents the average.
Factory production A value of 100% will yield 10 supplies with 10 factories. A value of 150% will yield 15 supplies.
Ground combat offense The higher this value the more effective the own attacking ground units are. A value of 100% represents the average.
Ground combat defense The higher this value the more effective the own defending ground units are. A value of 100% represents the average.
Assimilation This is the type of native species that can be assimilated. A value of "None" indicates that any type of native species can be assimilated.
Assimilation efficiency A value of 10% means that 100 members of the native species will integrate into the colony's population when the own colonist count is at 1000. With a value of 20% 200 members will integrate. A value of 0% indicates that this faction does not allow any assimilation.
Planet type, ships in orbit and surface are cloaked.
Home planet:
Vailiv
Preferred planet type:
L
Preferred temperature:
17 C°
Tax rate:
105 %
Mine production:
110 %
Factory production:
90 %
Ground combat offense:
100 %
Ground combat defense:
110 %
Assimilation:
humanoid
Assimilation efficiency:
2 %
Odral (Techlevel 1)
Odral
Odral
Nomad (Techlevel 1)
Nomad
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Nomad
Science Class (Techlevel 2)
Science Class
Astro-physics lab
The astro-phyiscs lab enhances the efficiency of this ships scanners to 116 light-years.
Science Class
Agrey (Techlevel 3)
Agrey
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Agrey
Doays (Techlevel 3)
Doays
Doays
Zaat (Techlevel 4)
Zaat
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Zaat
Coturn (Techlevel 4)
Coturn
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Coturn
Vuruta (Techlevel 5)
Vuruta
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Vuruta
Neron (Techlevel 5)
Neron
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Neron
Bebrone (Techlevel 6)
Bebrone
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Bebrone
Valatune (Techlevel 6)
Valatune
Valatune
Lihenia (Techlevel 6)
Lihenia
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Lihenia
Vitinus (Techlevel 6)
Vitinus
Vitinus
Disiult (Techlevel 7)
Disiult
Disiult
Estrara (Techlevel 7)
Estrara
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Estrara
Yulara (Techlevel 8)
Yulara
Yulara
Vileron (Techlevel 8)
Vileron
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Vileron
Violiv (Techlevel 9)
Violiv
Quark reorganizer
This ship has the ability to reorganize quarks. Out of 113 KT supplies, 0 KT Baxterium, 0 KT Rennurbin and 113 KT Vomisaan it is able to generate 113 KT Lemin per round. This process can be set to automatic so it is not necessary to transport resources between ship and planet each round.
Violiv
Dacrussi (Techlevel 10)
Dacrussi
Dacrussi
Vodurn (Techlevel 10)
Vodurn
Cloaking field generator
Enemy long range sensors are unable to detect this ship. The generator consumes 1 KT Rennurbin per round and works 100% of the time.
Vodurn
Laonus (Techlevel 10)
Laonus
Repair unit
This ship can repair damaged ships by 6%.
Laonus
Noxunus (Techlevel 10)
Noxunus
Subparticle cluster
Using supplies a subparticle cluster is able to generate minerals. Out of 9 KT supplies it is able to generate 1 KT Baxterium, 1 KT Rennurbin and 1 KT Vomisaan. This process can be used at most 287 times per round. This process can be set to automatic so it is not necessary to transport resources between ship and planet each round.