Originally the Oltin were a peaceful people that nursed an open society with the help of telepathy. This openness was their detriment when first contact was established with an alien species. The offered trust was quickly misused: Instead of fair trade more and more resources were stolen, instead of friendly diplomacy they only offered increasingly harsh threats. When the Oltin tried to terminate the relationship the aggressor made sure that no one else could have contact with them. After decades of oppression and exploitation the mindset of the Oltin society shifted. The prohibition of force in any situation was lifted. The art of telepathic warfare was researched and practiced in secret until the first attack against the arrogant oppressor was carried out. The Oltin that were brought to the brink of ruin came out as victors, but they were not the same anymore. Encouraged by their victory the last remaining pacifist voices fell silent and gave way to a new doctrine.
Properties
Every faction has different strengths and weaknesses that have effects in different areas.
Preferred planet type
Colonists on planets with this class reproduce 20% faster.
Preferred temperature
The more the planet's temperature differs from the faction's preferred temperature the less the population grows. If both temperatures have a difference greater than 30°C the population does not grow.
Tax rate
A value of 100% will yield 8 Cantox with 1000 colonists. A value of 150% will yield 12 Cantox.
Mine production
The higher this value the more resources will be excavated in the mines. A value of 100% represents the average.
Factory production
A value of 100% will yield 10 supplies with 10 factories. A value of 150% will yield 15 supplies.
Ground combat offense
The higher this value the more effective the own attacking ground units are. A value of 100% represents the average.
Ground combat defense
The higher this value the more effective the own defending ground units are. A value of 100% represents the average.
Assimilation
This is the type of native species that can be assimilated. A value of "None" indicates that any type of native species can be assimilated.
Assimilation efficiency
A value of 10% means that 100 members of the native species will integrate into the colony's population when the own colonist count is at 1000. With a value of 20% 200 members will integrate. A value of 0% indicates that this faction does not allow any assimilation.
Preferred planet type:
L
Preferred temperature:
21 C°
Tax rate:
23 %
Mine production:
110 %
Factory production:
138 %
Ground combat offense:
120 %
Ground combat defense:
72 %
Assimilation:
humanoid
Assimilation efficiency:
55 %